Starsector systems expertise. The doom is very much in line.

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Starsector systems expertise Each ship has a certain maximum flux above which it will overload and be helpless for many The one build I've found it to work well is strike Omen with a Systems Expertise officer and Antimatter Blaster. It's a, uh, spiritual journey. If one were to have Missile Spec and Systems Expertise together, it would be able to fire 54 seconds, then do it again twice. It is located on the western-most side of Hegemony space, near Corvus. Dealing with the Tri-Tach colony crisis is the gift that keeps on giving. 2D RPG/Trade/Fleet Combat Game Members Online. If you need help editing the file I have been trying to learn myself on adding in more planets and changing things . Github page. You're tested. The Astral is a capital-grade carrier notable for possessing the highest number of fighter bays at a total of six. The Core Worlds are the center of Human civilization, and the primary site of conflict within the Persean Sector. The other high-level feature of the system that I really like is the ability to have some top-tier skills that you need to invest into an aptitude to get, and that can be powerful and game Real deep hidden gem, from an old old version of starsector - Obsidian Void (formerly “In the Orbit of God) link. The first tiers are very solid, I can't imagine thinking I don't want any of it and complain I have to take them to get to later ones. They can be found in both player and NPC fleets. Aggressive personality for Hyperion for sure As for ship, for vanilla I like to pilot SO Hammerhead, SO Eradicator (not the most agile but make it up This page is about modding ship systems and is not needed for just playing the game. Today were covering everything you need to know about energy weapon systems. Officer should I have beyond the sector mod(it generates random juicy systems for lategame) and the first random system I go to has 3 fleets with 2 doritoz in each one. the bigger spookier gremlin and the skill changes and the rest The only thing i am kinda ehhh so far is the change of system expertise elite that feels a bit boring but not Gate in the system= good chances of dominion activity Yellow, white, red star= chance of habitable worlds Blue star= mineral rich but less habitable planets Nebulas are the present box of Starsector, you can find everything in there, i The Duzahk star system is an uninhabited system within The Core Worlds. That way you can switch to it and get the added ammunition. Hot: High temperature conditions of Ancyra necessitate specialized equipment to perform normal operations, complicating life support and infrastructure. Hold onto that seed for future playthroughs. It resembles heat in that firing and receiving strikes to shields produces flux. Skip to main content. The high flux capacity should be utilized to defend itself as it cannot easily Time Splitter time acceleration raised to x15 with the System Expertise skill, . If you feel like the OP cost is too restrictive then you can go to Starsector-core>data>hullmods and edit the Hullmods. Defensive systems gives a negative flux generated by shields- easy enough to understand, you can dissipate more flux and fire more weapons with shields up. r/starsector Albeit at a high cost of an additional tech capstone skill, and you pretty much need Systems Expertise to make the best out of it. It's an earth-based religion that believes in a God and Goddess as representative of a greater pantheistic godhead. Test Result: Almost defeat the sunder destroyer in like 300 seconds, it was so close, almost won. Me going ham on finding the perfect system with at least one +3/+3 ore planet has robbed me of being able to find systems like this. It likely got a little bit overnerfed, but its saving grace is Systems Expertise Yes and no. If editing an existing star system is desired, copy-and-paste one or more preset custom star systems from presetStarSystems. I've been running a build that is basically what you see in the pic, except minus the AMBs and the Salamander, plus a Typhoon Reaper, and plus the Neural Interface hullmod. Officer training via leadership allows 6 skills and 2 elite, while cybernetic augmentation allows 2 additional elite skills. Stick on Phase Anchor, and the weapon recharge rates become suuuper fast when you're cloaked. csv and a corresponding . It's fielded by Tri-Tachyon. Ship systems will often also make use of a script file and sometimes a projectile file. For example, I have an officer on a Fury. - Refreshed Quality Captains to Starsector's 0. • Impact Mitigation: Cut the maneuverability bonus to 25% for all hull sizes. Missile Specialization: No raw damage bonuses, a little less ammo, and still really good. There are better ways to resolve it if you don't want to pay that much tax. Single stable location is a sweet Go to starsector r/starsector. All skills and What if its system also gave some % of RR on use? Random example of numbers below. For over 200 cycles, the survivors of the Collapse have been struggling over the remains of civilisation, hanging on Champion is wonderful. 2D RPG/Trade/Fleet Combat Game Members and Entropy Amplifier has a whopping range of 2250 su with Systems Expertise, so we try to get as close This monster uses its ships system to close the gap quickly, it starts shooting plasma and ion shots at the enemy shields, the trick is that Nothing can stand up to the constant barrages of sabots and hammers. Just about 4 light years away from core system, insane combo of 2 terran planets (100 and 75 haz) with a cryosleeper between them. 0 coins. Still not very long after time shift eats into that. As the Ziggurat is a unique, distinctive ship, while it is in the player fleet other That said, the meta of Starsector isn’t capital ships. Combat: buff your ship, handy if you like to pilot, else officers can cover this for you (and break skill ordering to get systems and missile spec at the same time) Leadership: combat benefits for your fleet and officers Tech: mixed useful stuff Industry: strategic layer benefits It automatically logs derelicts and the like, but you can also make notes on systems yourself. Or put Phase Anchor on the Broccoli. Elite Systems Expertise is something you pick as your own skill, to squeeze some extra performance out of your skill point, and never for an officer because it's not worth giving up any other elite skill. It used to be called Starfarer Pages in category "Systems" The following 13 pages are in this category, out of 13 total. 2D RPG Suspicious_Expert_97 . 5 hours of kiting,fighting,losing half of the fleet,getting 2-4 dmods on every ship I was barely victorious. Hotfix #3 -RC6 (December 20, 2021, 5:15pm EST) Balance/other changes: Made officer XP gain slightly faster; significantly faster for the first couple of level-ups Systems Expertise: Elite effect: added 25% overload time reduction and 56K subscribers in the starsector community. Go to starsector r/starsector. The mod adds three star systems to different constellations near the core worlds. In particular, ship systems that have charges get more mileage out of it. (for me, "D:\Starsector\saves")BEFOR YOU CONTINUE PAUSE THE GAME!!! if you like me have a large fleet or your in hyperspace the fuel and supplies will rapidly decline, so pause befor continuing and save your game. [close] Leadership. Water worlds also work. - Systems Expertise vs Missile Specialization. Is there such a System and I'm just missing it or are there other Go to starsector r/starsector. Reply reply More replies. Wispborne: for the starsector intellij mod template and the GitHub action script. Tons of great ships, a cool system, and unique abilities and ship systems. It seems more benefitial to colonise multiple planets in one good star system than to spread out your colonies one planet per system. It will delete any missile on the screen, tear down fighters, has a feature where every burst shot deals extra fragmentation damage, it can fire over allies. Starsector has a variety of playstyles that suit different people in different ways and Starsector's skill tree affects those styles greatly. With all of the special items in Starsector, the cryosleepers and all the different ways items can interact with this update. Activating the system generates significant flux. r/starsector and starting the zigg with an officer that has missile expertise. gg Community The system over is Qaras and has the Ultra (Rich Ore+Rare Ore). Ordnance expert and field modulation for fighting ships, less so for carriers. System expertise for really good ship systems like the Doom, Hammerhead, etc. Average Starsector Without Systems Expertise, Radiant is a sitting duck that will get flanked or chased down after the skimmer runs out of charges and not recharge fast enough. Leadership: Leadership is a tree that buffs your entire fleet. Notably, this mod is not compatible with most other mods that perform changes to vanilla skills or the system. g. Mods that add skills that Astral (Helmsmanship E, Combat Endurance, Field Modulation E, Systems Expertise, Missile Specialization E, Ordnance Expertise E) There's very little to be said about this one. After reading all your tips, I searched my sector far and wide, found a few hypershunts, and 49K subscribers in the starsector community. An officer can dramatically increase the effectiveness of a ship, especially if they have skills tailored to that specific ship and fit. since To chime in on all of these, Hammerhead and Sunder are the two destroyers I've taken on, and perform as rated. Reply reply BackgroundDuck1680 • Lots of flux Flux and the flux system are the most important aspects of Starsector combat. csv entry contain information about a ship system. Both are IMO very nice. ordnance expertise gives you that 30s cr bonus only Nvm i thoought you were asking about system expertise so ignore later part of The Astral-class Carrier is a high tech design fielded by Tri-Tachyon. The Daze is a proper midline cruiser. Swap missile spec for systems expertise. Officers can occasionally be With ships that have Burn Drive, for example, Systems Expertise would allow use of the Burn Drive more often since it cools down quicker? What would be the best ship to have an officer Missile Expertise – the other top-tier Combat skill, alongside Systems Expertise – I’d already toned down the elite effect of, some time ago. It’s an old mod for an old version of starsector, and a total conversion, so not your standard modded playthrough. Worth noting that there are better ships for 35 Cp, a 3rd tier talent, and like 70 OP in systems for SO and the phase speed thing (I forget the name). Long story short: stop trying to make cruisers the core of your fleet. This has both obvious and non-obvious issues tied to it, so the question I have is: Starsector 0. capitals: legion XIV / atlas mk2(salvaged). r/starsector. Throw in more eradicators instead of tachlance/squall apogee if you fancy(or no luck finding apogees), with system expertise officers and excess ECM these guys can outgun just about anything. It feels overwhelming to try and a good combination of starting system, and surrounding systems that can maximise effectiveness (like, hazard rating balancing the modifiers a system has) whilst, being close to each-other (Preferably in-system/surrounding For player, systems expertise might be better depending on skill of using energy focus. In certain situations (heavy fighters, directional shields, system exp) it shines but you can also have fights where it’s a 35 point deadweight. They are unlocked by spending Skill Points, which Officers get 5 skills by default, 1 elite. Supply cost to recover from deployment reduced by 20%. With two linked Gigacannons and officer with System Expertise almost every They are all in the same system. 2D RPG/Trade/Fleet Combat Game Members Go to the academy in the starting system and just keep doing missions for them and do the story missions as and when 255 votes, 49 comments. > The Hedone should still be amazing while it lasts, but also a smidgen more versatile now It must be for If you use the Nexerelin mod the factions will slowly expand and colonize other systems as well as wage wars against each other. 2D RPG/Trade/Fleet Combat Game Members Online • liberal_alien. Maybe persean and pirate need to see a bitta raiding. 2D RPG/Trade/Fleet Combat Game A . 1a Now also reduces maximum combat readiness by 5% 0. Every ship has a system so Systems Expertise is generally an awesome pick. A mod that I privately use for my Starsector campaigns. 95a Added to the game 시스템 전문화 Systems Expertise 효과 대상: 조종 함선 함선의 시스템에 충전 횟수가 있을 경우, 충전 횟수 +1 함선의 시스템이 충전 횟수를 재생할 경우, 재생 속도 +50% 함선의 시스템에 사거리가 있을 경우, 사거리 +50% stick expanded missile racks on it and and have systems expertise and you have an ass load of missiles to spend on your target. 2D RPG/Trade/Fleet Combat Game [0. Does waste an officer, though. Also heavy industry/orbital works is shared among your colonies. Missile spec affects everything that goes in green slots, so missiles, rockets, torpedoes all. - Requires MagicLib now! Yay! - Incidentally, the mod's tweakable settings are now in modSettings. And so does Ordance expertise, any weapon that does damage. In the age of the Domain, the Core Worlds were the heart of the sector, which spanned the entire Persean Sector as a result of a mass-colonisation effort. 1a Phase Teleporter cooldown increased to 10 seconds Changed That is a perfect system to call home. This is probably the best system I will ever find in vanilla Starsector. Similar to Penelope's Star and the Tia-Ta'xet binary system, it is completely uninhabited It seems more benefitial to colonise multiple planets in one good star system than to spread out your colonies one planet per system. There are dozens of systems, which can be classified in two groups, the Core Worlds, and the outer systems. 0 International License. Advertisement Coins. Ballistic Mastery, and Combat Endurance, and get closer to Missile Specialization, or Systems Expertise and that stacking -10% damage modifier for even more armor mitigation. Unofficial Starsector Chat (discord server) is probably the best place to start, it To increase your chances of survival with the Odyssey, use an officer with the System Expertise skill which adds charges to the Odyssey's Plasma Burn allowing you to get out of hairy situations or zip around the battlefield wrecking havoc. Anyways, I continue with the original testing plan (and I haven't actually Typically a system with multiple planets under 200% hazard (which affects upkeep and growth of a colony) is ideal, since more planets means more patrol hq buildings, which means more fleets. S-modded extended shields, hardened shields, advanced turret gyros. now open your savegame with notepad++ or any other editing tool, search for the number of supplies you have, say you have 240 Which you csn eadily bring down with missile spec expert and adv turret gyromod, with better hullmods. Reply reply You can now print Foxes in starsector [WIP] 3. Systems Expertise: Piloted Ship: If a ship system has charges: +1 charge; If a ship system regenerates charges: +50% regeneration rate; If a ship system has range: +50% range; If a ship system has a cool down: -33% cooldown; Elite:-10% damage taken; No, I don't think it's a contradiction. Discussion New S-mod bonus system opens up some interesting options. Memory: 3GB system RAM Graphics: Minimum 1280×768 resolution, 512 MB video memory Processor: Hard to say exactly, but nothing fancy Are the official requirements. csv is expected in location \\Starsector\\mods\\ExampleMod\\data\\weapons\\ship_sytems. But all of that couldn't justify the higher tiers simply because large energy slots are hard to come by. Pic is of the "improved" build. 2D RPG/Trade/Fleet Combat Game Go to starsector r/starsector We wouldn't have something as fun as Systems Expertise or Automated Ships before without breaking the game. And further, it just gives a new dimension to the optimization problem. Starsector > Suggestions. The elite system expertise wolf exp. Officers are skilled individuals who captain ships in battle, adding combat abilities similar to those of the player's flagship. 97a] SEEKER - Unidentified Contact v0. The definition of frontloaded firepower. More posts you may like r/starsector. Reply reply Present_Shelter_5427 Starsector > Mods > [0. Relatively new to Starsector and decided to fight a pirate station with my fleet mostly made of Drone tenders, went AFK, and asked my brother Go to starsector r/starsector. I still think xyphos are worth it but you can try wasps. Edit Edit source History Talk (0) Starsector 0. r/starsector Other good officer skills are combat endurance and systems expertise Hyperion is a fun little ship, it demands & rewards high investment (outsized maintenance/repair costs, s-mods, officers w/ elite skills). FINAL EDIT: You gave Systems Expertise F tier?? What the actual barnacles dude Reply reply Some cool new modded system A - damaged flight deck, degraded engines, faulty automated systems, unreliable subsystems B - compromised hull, faulty power grid C - compromised armor, compromised storage, degraded shields, glitched sensor array, phase coil instability, structural damage After 400 hours of starsector, I realized you can scavenge the debris from stations Field Modulation (elite) and Ordnance Expertise (elite) look awesome. The closest core system is 19 light years away. These fleets will attack any hostile fleets, including neutral faction fleets if they're in-system to disrupt an industry. (As an extra bonus, this tells players that there's a minimum Starsector 0. Even the Core Worlds have some Heres the systems expertise build: Max flux + S-modded flux distributor 2 PCs in energy slots, Reality disruptor on missile slot Fit as many MRM missiles as you have. Point defense is an excellent skill for almost all builds (only skill that buffs fighters currently). . If player cannot get System Expertise on Radiant 55K subscribers in the starsector community. they deal damage on par with a reaper per salvo but take a fair bit of FLAK to protect against. In frigate vs frigate fights AI is usually smart enough to go EMP to drive up flux-->AMB to overload-->single Atropos cracks armor-->EMP again to finish. I find the AI uses these ships extremely well, I run a wolfpack with 4 of these and it's Five arbalest ACs on the nose, four IR autolances in the energy turrets, MIRVs in the missile slots. It used to be called Starfarer. For a Steady AI, this is a great line capital to serve as part or even cornerstone of a fleet. With new feature come out after 0. I can work with ya With reliability engineering and systems expertise I get more than enough peak performance time, and systems expertise makes the mine strike system so much better. another method that might work would be a few moiras or other carriers and just yeet pirana bombers at the problem. Suspicious_Expert_97 The Rust programming language has a powerful type system and provides safety without a garbage collector. - Tumbleweed-class: . FED) Aside from using (unofficial) Discord, there is game (official) forum. There are some Go to starsector r/starsector. Elite version also gives a damage reduction boost Gunnery Implants - +15% turret range, reduces recoil, and makes autofiring weapons more accurate. There was a suggestion already to fix the wording but as the new skill system will come next version it doesn't matter. 1. Decomposite some mod that adds ship systems and/or custom stations to see how and copy (e. Give it a systems expertise officer (ideally also missile spec), fit it for default elite config, and it's basically good to go. Add: Increases minimum armor strength for damage reduction calculations from 5% to 10%. Your exports work sector wide. 95a, player can use Build-in at ship refitting page (mid-right green button), use 1 story point per mod to turn currently using ship mods into permanent ship mods (S-mod), which no longer cost ordnance points. The AI is good at using the ship system to get around directional shields, maximise DPS with AMB and escape when on high flux. r/starsector With systems expertise it's a 6 shot Salvo over ~10 seconds or so. Fractal Softworks Forum December 19, 2024, 05:58:27 PM The Druzak and Penelope systems were given to factions, this is sad. 54K subscribers in the starsector community. In-Game Description 0. you can fiddle through the files but its a system that adds a terran, cold , hot planet to a system right north of corvus. r/starsector they stack well for that sweet, sweet 100CR) and system expertise for extra uses of high energy focus as well as more combat time. Skill Changes, Part 2. I haven't played the current version of Starsector as the last version of [Starsector 0. But I loved that mod. A bleeding-edge advanced gunship built around a unique phase teleportation system. And you need to install a hullmod to even be pilotable by player that costs 50 OP. It's not just for crippling your prey, you can also use it to System expertise extends the range, point defence significantly boosts its damage against fighters and missiles (which already is great), elite target analysis boosts EMP effect (if I understand it correctly) as well as a mild damage boost. Looking for Custom system mods . ADMIN MOD I like the new S-mod system . The system would have 2 charges, 30 seconds long to replenish. Tri-Tachyon bounties with many Dooms are Flux and the flux system are the most important aspects of Starsector combat. New comments cannot be posted. ) Some of the Ordos fleets that do not have well-equipped Radiants are no harder than few human bounties for Ziggurat. Ridiculous mining opportunities (ore, transplutonic ore, organics, and volatiles), some farming. 1 planet with organics 1 planet with volatile 1 planet with ore and rare ore If i have all of those i colonize the system. And yeah an excellent anchor for some Conquests to do work around. Nerfed. For me so far the good ones are Helmsmanship, Field Modulation, Target Analysis Skills are permanent bonuses or activated abilities acquired by the player and officers. 1a. As of the current version, most of the sector is procedurally generated, which means that the sector will vary from campaign to campaign. In practice this game works on just about any computer without mods. use the caldera system mod as a guide . - System Expertise (Vey strong on some ships (astral, conquest, atlas mk. Costs 25% of the ship's Author Topic: Starsector 0. csv Reply reply Top 3% Rank by size . Does benefit from an escort. The colonizable star system is overpowered and are meant to speed up the colony phase. Page content is under the Creative Commons Starsector > General Discussion > The only one that is overpowered is Radiant with Systems Expertise, and even that one is not as overpowered as Ziggurat. If a planet in your system has its trade route interrupted, then shortages will still appear on a planet even if there are other planets in system that supply those same supplies. Inner faction imports will also run more smoothly. Pages that were created prior to March 2024 are from the Fandom Starsector Wiki. Then Stabilized Shields and Resistant Flux Conduit. You either win the EW war or you don't. After 400 hours of starsector, I realized you can scavenge the debris from 552 votes, 187 comments. 2D RPG/Trade/Fleet Combat Game. 97a-RC6] Hyperion Systems - Adds new pre-domain collapse ships, new weapons & a new faction. As long as they don't get surrounded, they're very durable. Relatively new to Starsector and decided to fight a pirate station with my fleet mostly made of Drone This is the second of a multipart series on weapon system. Helmsmanship (non-elite), Target Analysis (elite), Gunnery Implants (non-elite), and maybe Missile Specialization (elite) look good. Posted July 15, Ordnance Expertise A new personal-combat skill in Industry, this is a fun one – it boosts flux dissipation (and capacity, as an elite effect) based on the number of ordnance points spent on weapons. Page content is under the Creative Commons Attribution-ShareAlike 4. For officers I'd prioritise: field modulation (elite), system expertise, combat endurance. OP available raised to 50 from 45. system file in \data\shipsystems\. 1a [] Blog post/download links here. 2D RPG/Trade/Fleet Combat Game Members Suspicious_Expert_97 Doesn't feel quite as god-tier a system as it would have been in the past, but a good find for sure. The pros are -having to deal with 1 pirate station/pather cell -the colonies can support one another better -the colonies can 251 votes, 38 comments. (Without Systems Expertise, Radiant is a sitting duck, and probably no better than Paragon. Activating the system would perform the missile conversion on a drone and also immediately give the tempest 10% RR, subject to the maximum of 100%. 97a (Released) Patch Notes (Read 250898 times) Hiruma Kai. We believe in magic. With an Officer with Ordnance Expertise, Energy Weapon Mastery and System Expertise, you get an opportunistic and deadly ship capable of cutting through shields and armor with extreme ease. because they can pull it out of phase with the ship system. It also boasts two large missile mounts and powerful 360 degree shield, with a fragile hull and a respectable logistical profile. Starsector > General Discussion > (Had over 1000 PPT from all sources except elite Systems Expertise, which I did not take. It was created by Steve Jackson Games and there are no or very few skill details in the wiki to assist in making decisions regarding Systems Expertise. +25% Wicca is a neopagan religion based on ancient pagan beliefs. Otherwise, look through the planet tab of the Intel screen and it shows all planets, which can be filtered to uninhabited and then sorted by various options. The finicky integrated prototype power grid is tricky and expensive to maintain but delivers excellent flux and shield performance. Systems Expertise: Better Usage of The Ship System Officer Personality: Timid: Commanding an onslaught should make timid officer more brave, good for the officer’s career development. Ship systems in Starsector have a few different formats, mostly governed Increases minimum crew required by 50% and decreases maximum combat readiness by 5%. Meme Locked post. Conquest is your playmaker, it's a relatively fast, fragile ship, but in player hands it can reposition to put pressure where you need it, and has Again, ITU, Hardened Shield and Expanded Magazines for S-mod. What i look for in a system: 1 planet with farmland, they usually have organics too. Also of note: AI core captains count for the benefits of Wolfpack skill and are unlimited in number per fleet, unlike organic officers. 6. Feels nice, but it does make it really obvious that the AI is too conservative Additional servos and ordnance conveyors allow the ship to quickly reload missile weapons. 5 full missile reloads « Last Edit: May 26, 2023, 08:14:43 AM by itBeABruhMoment » Go to starsector r/starsector. I personally s-mod ITU to fit hardened shields and swap the frontal launcher out. The pros are -having to deal with 1 pirate station/pather cell -the colonies can support one another better -the colonies can Paladin PD System: B- Best PD in the game cursed to be a large energy weapon. 96 Reduced mass to 200 (was: 300); affects ship/ship and ship/asteroid collisions etc Added built-in Delicate Machinery 0. system file and a ship_systems. Without them a ship would be unable to fire nearly all weapons, use any on board systems or protect itself from imminent danger. 0. Medium turret is now UNIVERSAL from HYBRID (to avoid some possible weapon type issues when restoring the pirate variant into a regular Tumbleweed) Probably best to go with The Fastness if you're set on colonizing that system (which isn't the best). 2D RPG/Trade/Fleet Combat Game Members Fleet carrier spec with multiple scintillas with gamma cores and systems expertise, I'm glad they can't carry The Ziggurat-class Phase Vessel is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. If anyone has cool custom systems they made or know of I would love a link to them The only thing Starsector would benefit from releasing on steam would be even bigger mods upvotes Hello again! A couple of days ago, I asked this subreddit for help in finding a good system to colonize (inside a bounty post, unrelated but anyway). The Plasma Burn skill Only thing System Expertise needs is the precise numbers on certain attributes checked (namely +50% range and charge rate) and the introduction of a parameter which Skills are permanent bonuses, abilities & capabilities acquired by the player and Officers, they can be found primarily in the Character Screen. 97a (Released) Patch Notes. A mod for starsector that adds star systems to different constellations near the core worlds, star systems are customised to speed up colony phase or mid-game/end-game. That is 13 skills points out of 15 total just to pilot one ship. For maximum combat strength I'd trade three in industry for coordinated maneuvers (+speed), crew training (+CR), and officer management (+deployment points), but field repairs is so The IR pulse lasers maintain pressure and AMB chunk through armour. ) My best advice is to not be in a rush, and definitely be ready to babysit your first colony for a bit. json, also located in the same folder as customStarSystems. Any derivative work must also comply with Starsector's EULA. With a few key exceptions, notably the Gryphon. Not everybody uses Missiles so that skill might be chosen less often. 95. Pegasus is a missile monstrosity, particularly with a missile spec and systems expertise officer in it. Resets cooldowns of all missile weapons on the ship to 0. Skill Changes, Part 1. 2D RPG/Trade/Fleet Combat Game Members It's really nice, with systems expertise you can basically spam omni-lunge if you want. 25% rof. This makes it suitable for game programming, where both performance and code maintenance are of high Having wasted far too long on these [redacted] missions hunting for objects "in the outer reaches", I threw together a simple app that loads a save and plots a visualisation of the contents of its star systems - so you can just see where that damned derelict ship you just burned 30 minutes of your precious life on actually is. It turns out this change is easy enough that I can actually test it out. The rest is up to taste but i recommend pumping capacitors as much as you can. Nothing quite like it. 2D RPG/Trade/Fleet Combat Game Members Online • propane_peter Or get Systems Expertise and Doom. 96 Now increases crew requirements by only 50% (was: 100%) 0. upvotes Compatibility As this mod is a rather intrusive change to the system, some minor issues are to be expected. Reply reply wild_332 • I play with 2 tachyon, 3 gravitons, 3 HVDs , 2 squalls, 2 flak, 1 ion beam. csv . Wicca includes a system of ethics and teaches that we all are ultimately responsible for our own actions. 95a] Ship Build: BSO Assault Sunder BSO stands for Build-in Safety Overrides. 97a (In Development) Patch Notes upvotes Go to starsector r/starsector. Edit: Desert it is I guess! It is a class V planet so that probably counts for something. ) The rest of the automated ships are no stronger than human ships. Starsector (formerly . They are unlocked by spending Skill Points, which are earned upon leveling up, up to a maximum of 15 Elite Systems Expertise is something you pick as your own skill, to squeeze some extra performance out of your skill point, and never for an officer because it's not worth giving Elite Ordnance Expertise is fine. The other star systems are places you can farm alpha cores and [SUPER REDACTED] weapons. Unlike other uncolonized systems outside the core world, Penelope is not randomized even if you use different seeds, and 54K subscribers in the starsector community. The more planets the system have, the better. Elite Gunnery Implants is not good because ECM is often rather binary. I'm really enjoying the mod personally. You can drop 5 capacitors & S-mod ECCM instead of Hardened Shields or EDC if you want. In-Game Description This ship system is known to be used on the following ships: Condor Pegasus [REDACTED] Venture Vigilance Has 1 second wind-up. After defeating it, the ship can be recovered in a somewhat weaker form for player use. 2D RPG/Trade/Fleet Combat Game Members It's a free point defence system so every weapons slot can be fitted for offense and the ability to shut down any ship within a large range is extremely powerful. System expertise recharge effectively gives you 1. json; The customStarSystems. ii, hyperion, radiant, gryphon), elite skill is underwhelming) - Ranged Specialization (1600 Range is hard to achieve for most ships, elite skill is OK, sniping ships only) Starsector » Simulator Enhancements Relatively new to Starsector and decided to fight a pirate station with my fleet mostly made of Drone tenders, went AFK, and asked my brother to look after the game for me and uhhh upvotes · comments Persean League is resolved permanently by getting a commission with them and paying 20% of your colony income as tax. 1 release with just a Windows x64 Real deep hidden gem, from an old old version of starsector - Obsidian Void (formerly “In the Orbit of God) link. Unlike the others, it was way too strong, boosting missile DPS by 50% *and* So I've been playing Starsector for 2-3 weeks now and still trying to figure the optimal skillset for officers. Credits. Starsector > General Discussion > Add in the 25% overload reduction that Systems Expertise won't have anymore. The closer the system is to the core worlds the better. A skill like helmsman or impact mitigation for ships that have trouble with positioning. Systems Expertise - reduces Accelerated Ammo Feeder or Burn Drive cooldown by 33%, increasing sustained damage output or speed respectively. Reply Go to starsector r/starsector. The Hyperion-class Advanced Gunship is a High Tech frigate notable for having the flux stats of a cruiser and the upkeep of one, all in a frigate-sized ship. Share Add Zigg has broken mechanics but isn't nearly as mobile as a Radiant with Systems Expertise. I might have been able to find a better system (this one only has one Stable Location, so, right now the +1 to colony stability improvement occupies that place. Uaf mod, has a missile battlecruiser, p-something. These 5 cruisers are 110 DP, that's almost 3 additional Conquests. Radiant turning and top speed is slow, which is why it needs a near-unlimited skimmer for mobility, which Systems Expertise provides. 2D RPG/Trade/Fleet Combat Game Members Online • CnC_CloudBird . ship_systems. After 1. Its default name is "TTS Xenorphica". Doom does have trouble killing ai fleets on its own, ziggurat never did have I recommend trying out a full complement of just Heavy Needlers (auto-fire) and Tachyon Lances (manual fire). 1 skills. Extreme burst potential Also, are there any bonuses, defenses, mechanics, etc that work between two claimed systems? I guess my impression was that one claimed system can't really help another claimed system. And IF you use missiles, then Systems Expertise is often 'nice but not vital'. The Persean Sector is the region of space in the Milky Way galaxy where Starsector takes place. The save will be converted to use the new skill system. Having one in any system will increase ship quality faction wide. Hyperion Systems by NinjaSiren is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4. Top 2% Go to starsector r/starsector. Both do well when given systems expertise pilots, as their systems carry them Hammerhead is perpetually effective, great versus derelicts and pirates, and even manages to give high tech and [REDACTED] a scare. You always have them. Still really good. 0 License unless otherwise noted. Starsector refrence in Brigador: Up-Armored Edition 251 votes, 38 comments. From the getgo you are offered boosts to precise things you prefer 54K subscribers in the starsector community. Starsector 0. For information on ship systems outside of a modding context see the Ship Systems category page. 55K subscribers in the starsector community. The Generic Universal RolePlaying System, or GURPS, is a tabletop role-playing game system designed to allow for play in any game setting. That was my first combat experience vs them o_0 With 100% CR (Crew Training+Endurance) and all the extra PPT-giving skills (Wolfpack Tactics, elite Systems Expertise), along with Hardened Subsystems, even an SO monitor will easily last 10 minutes before it goes below 50% CR - sure, you lose the extra 10% shield efficiency gradually after the first four minutes, but the SO monitor can still far outtank the non-SO monitor even The Galatia Star System is a relatively small system, with a total of 3 worlds and only 2 markets. The doom is very much in line. Hey y'all, I'm trying to improve my Fury build. Premium Powerups Explore Gaming Safety overrides and expanded mags. Other skills on the officer do not really matter, but combat endurance and elite systems expertise for more CR are nice, as is building in hardened subsystems if you have best of the best. It also has what you are looking for inside . S. Reply r/starsector • How do I make this fleet more cost effective? this fleet burns through a shit It automatically logs derelicts and the like, but you can also make notes on systems yourself. Every ship system must have an entry in ship_systems. By default, the player can command up to 8 officers; their maximum level Penelope is a system made by the developer to give players at least one viable system to settle if the player could not find any alternatives. A system with 3 stable locations would be perfect for this Starsector > Suggestions > Recall device Plus, systems expertise would have a larger impact since it not only increases the recharge speed but it would also let it store up to 3 charges. 2D RPG/Trade/Fleet Combat Game Members What drives me nuts though is that when I reach a system which is interesting I can't mark it to come back to it with a better fleet or more ressources. Update: v0. MIRVs delete anything that shows hull, while MLRS builds will put heavy pressure on shields. Is Polarized Armor as good as it sounds on paper? How does it stack with Impact Mitigation? P. json file can be edited while your Starsector application is still running, allowing for adjustments to be made and seen with each new Go to starsector r/starsector. 2D RPG/Trade/Fleet Combat Game Go to starsector r/starsector. Center of the Galatia Star System Planetary Conditions Population: Ancyra is home to hundreds of thousands of people. Specifically, it doesn't delete the star systems it creates out in the middle of nowhere. Aggressive officer, especially good with systems expertise. 5x the ability usage for ships with recharging abilities and this new system would give the gryphon 1. 2 Booster system now gains charges from the System Expertise skill instead of the Expanded Ammo Racks hullmod. Systems Expertise for Maneuvering Jets (and other cooldown speed systems) << < (3/3) Wyvern: --- Quote from: FooF on January 31, 2024, 02:46:26 PM ---Interesting idea, though wouldn't that make certain hullmods pretty much optimal? Or, taken to its logical extreme, instead of Systems Expertise as a skill, you have it System Expertise is more niche - since most ships will use some degree of missiles - and essentially you want to pick it if the ship you choose puts a lot of its power into its ship system. Currently using a hammer barrage since it can actually slip something past PD. Reply Systems Expertise: Tweaked. It resembles heat in that firing One advantage of colonising one system instead of multiple is that you can put multiple patrols there, which will assist each other and overall provide better defence. Also don't forget Combat Endurance helps carriers sustain fighter replacements, and System Expertise helps powerful On the other end of the spectrum an Eradicator has good DPS and mobility but even with elite Systems Expertise and S-modded Shield Conversion - Front it will have only about 25k EHP. json rather than Suspicious_Expert_97 r/starsector. We believe in gods. Those are currently: Quality Captains, A New Level of Confidence, Truly Automated Ships & Adjustable Skill Thresholds. This guide is not here to dictate what you think is most useful for your playstyle. r/starsector I'd either go for system expertise or ordinance. I also stream Starsect There's a forum thread with insight from the Starsector developer Alex on some of the aspects of AI modding and their impact on game balance. Another small bonus is that they will share the relay bonuses. In UAF or certain mods it might be because their supercapitals are overpowered, but assuming things are balanced towards vanilla The meta is stacking buffs via Wolfpack, Hardened Subsystems, Elite systems expertise, Target Analysis and Energy/Ballistic Mastery. Expanded racks, ECCM, ITU, expanded mags. A wiki. The S-mod penalty for EMR is actually an upside, since Squalls last longer thanks to it. sdebzh nuoqyz zszug pel ywve tbdgopai uxdo gimxwiq xcfp cfswjoc